As many of you know, I'm married to a Gamer. Fluxxdog enjoys sharing aspects of Gamer culture. One of the things he shared with me is how play styles are, generally, organized into four categories, Hearts, Spades, Clubs and Diamonds. Admittedly no one only fits into one single category; neither Fluxxdog nor I do.
After thinking about it for a while, I figured out how to transfer these play styles into reader styles. I've listed and explained them below. They're written in the order of what most to least reflects my own reading style.
(Fluxxdog here. For the record, these are generalizations used to easily coordinate various aspects of game design. Context matters and mileage will vary.)
1. Diamonds
I am a true diamond, not just in gaming but reading as well. In gaming, diamonds are the achievement hunters, the trophy winners, the show-offs and the braggarts. It's all about trophies and stats.
In reading, this translates to readers who are very count oriented. They know how many books they've read and how many pages (yes, I have a spreadsheet). These are also the people who collect paraphernalia from different book events. Readers who collect author autographs/selfies. Readers who buy the boxed set on top of the individual copies of the books they've already read. Trophies and stats.
2. Hearts
I am secondarily a heart, again both in gaming and reading. In gaming, hearts are the community oriented players. They prefer playing with and enjoy helping others while creating a good atmosphere for all players, experienced or newbie.
In reading, these are the readers who attend every book related community event they can. Whether it's simply going to a book club, joining in on a Read-A-Thon, or even going to conventions, expos, readings and author signings. These are the readers who enjoy talking about books and encouraging other readers when they're in a slump or during an event and they love to recommend good books to people.
3. Spades
I'm not as much of a spade as I once was or could be (but it's Fluxxdog's strong suit). In gaming, spades are the people who dig into the mechanics and lore of a game. They're the ones who figure out which armor combinations (regardless of looks) is the best for which boss. They figure out that the main character was
secretly dead the whole time.
In reading, these are the readers who look into the mechanics of the world they're reading and the writing of the book they're reading. They understand what makes a world work and what doesn't. These are also the readers who will research the world, character names, etc. looking for even more meaning and depth.
4. Clubs
This is the category I identify with the least. In gaming, clubs are the competitors. They thrive in a player vs. player environment. Whether they're looking for a challenging fight or asserting their strength over noobs, they enjoy the battle.
In reading, these are the readers who partake in debates over which book series was better or which character was the better choice. Team Edward vs. Team Jacob? Clubs. Divergent vs. Hunger Games? Clubs. And a lot of the time it will be just a friendly talk or debate about why you preferred this to that. I'm just not a very competitive person, at least not against other people (see Diamonds above).
So, those are my comparisons between the categories in gaming and reading. I know there's plenty of room for improvement in the gamer-to-reader translations. Let me know what you think and what order you'd choose for you!
(Fluxxdog here with one last note. Games try to appeal to all four suits, generally to varying degrees. I would think a good book does the same. Call me old fashioned, but I certainly think The Hobbit is one of those. What books can you think of that appeal to all?)
*Silelda's Note: I never could finish The Hobbit. Didn't appeal to me. ^_^